Name | Image | Tier | Pool | Description | Flavor |
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Apple a Day | | Deprecated | | Upon pickup, gain 15 Max HP. | May or may not keep the cleric at bay. |
Peglinero's Pendant | | Deprecated | | At the start of your turn gain [E]. When you gain Block lose 2Gold.bundlecore:Quest - Eldergulinbundlecore:Destiny.bundlecore:Keybane - FameAndFortune. | If only the wealth could be retained... cherish this potential to the last breath. |
Basic Blade | | Common | | Increase your non-#yAttack damage by 2. | A simple utility blade, its helpful! |
Cookie | | Common | | Heal 4 HP after combat if you lost HP. | It tastes nice, and the dark chocolate flavour lingers. |
Gardener's Gloves | | Common | | Take 80% less damage from Thorns type damage. | Helps keep the brambles at bay. |
Sand Arrows | | Common | | Every 50 times you deal unblocked Attack damage, apply bundle_of_peglin:Stun to the last target hit. This effect ignores artifact. | I like Sand Arrows. They are coarse and rough and irritating… and they hit everyone. |
Suffer the Sling | | Common | | All Strike cards deal 1 more damage, all bundle_of_peglin:Stonebundle_of_peglin:Orb deal 1 more damage ontop of that. Obtain a Stone+ on pickup. | Most people consider Stones to be useless orbs, but this sling can make them shine. |
Alchemist's Cookbook | | Uncommon | | Every 15 cards played, gain a bundle_of_peglin:Bomb+ that will detonate in 3 turns. | Inside the book you find many exotic ways to destroy your enemies. |
Enhanced Gunpowder | | Uncommon | | When you gain a bundle_of_peglin:Bomb, draw 2 cards. At the start of turn 4 gain a bundle_of_peglin:Bomb+. | Can be good for moving large rocks, or large enemies! |
Improved Catalyst | | Uncommon | | When you gain a Bomb, it deals 10 more damage. At the start of turn 5 gain a lit bundle_of_peglin:Bomb+. | This genious substance makes simple explosives form a more powerful clay. |
Spiral Slayer | | Uncommon | | Start combat with 7TemporaryStrength. | So fancy it struggles to get to the middle of things. |
Super Boots | | Uncommon | | When you enter a "?" room, heal 3 HP. When you enter a RestSite, heal 5 HP. | Speedstrats not included. |
Ambidextionary | | Rare | | At the start of your turn draw 1 card and discard 1 card. Raise you maximum hand size by 1. | Well isnt that handy? |
Bomb Baton | | Rare | | At the start of combat, gain 3 Lit bundle_of_peglin:Bombs. They all deal 11 damage to all enemies and explode at the end of turns 2,3 and 4. | Be careful when picking it up not to drop them at your feet! |
Decoy Orb | | Rare | | The first time you shuffle your deck each combat, ALWAYS bundle_of_peglin:Stun ALL enemies and end your turn. | If i am not taking a turn, then neither are you! |
Eye Of The Turtle | | Rare | | Elite rooms contain 7 more cards to choose from. | Slow and decisive, you will have plenty of time to consider new techniques. |
Grabby Hand | | Rare | | When you deal unblocked attack damage, deal 10% + 1 of this damage to ALL enemies. | Helps you reach high places and throw things straight. |
Knife's Edge | | Rare | | While your health is at or below 40%, deal 50% more damage, All Orb cards will Crit. | Small, sharp and exactly what you need in a pinch. |
Pocket Sand | | Rare | | The first enemy that strikes you each combat ALWAYS becomes bundle_of_peglin:Stunned. | Pocket sand! |
Rallying Heart | | Rare | | At the end of combat, heal 3 hp and 1 more for each bundle_of_peglin:Orb in your deck. | The Orbs call out for their friends. Unite them. |
Refillibuster | | Rare | | When you shuffle your draw pile, a random enemy loses hp equal to the number of cards in your deck. | Give it a swing! |
Strange Brew | | Rare | | When an enemy dies or your shuffle your deck, gain 3 temporary Strength and Dexterity. | Smells like a tar milkshake |
Tactical Treat | | Rare | | When you shuffle your deck, draw 2 cards and discard 2 cards. | Truly a tasty treat for anyone except your enemies! |
Well Done Steak | | Rare | | The first time you shuffle your deck each combat, heal 9 HP. | "The label is quite misleading, isn't it?"- Ranwid. |
Infernal Ingot | | Special | | When you deal unblocked attack damage, heal1 HP. | This confusing object absorbs the souls of creatures it touches, but you can take this essence back out of it later. |
Shiny Special Button | | Special | | Every 10th bundle_of_peglin:Orb you play gives 1bundle_of_peglin:Critical_Power. | A button from a faraway land, it seems to have fused with some of the gold in the spire... It craves orbs to share its power with. |
Toxic Cake | | Special | | Upon pickup, gain 5 Max HP and Upgrade all Skills in your deck. All future Skills will be Upgraded. | Surprisingly not a lie. Packed with acidic flavours, it helps keep your skills sharp. |
Weighted Chip | | Special | | When you play an Attack that deals damage, you have 3 outcomes: 40% - Deal 2x damage. 40% - Deal normal damage. 20% - Heal enemies for half of damage dealt. | This chip is rigged, most of the weight is stored in one side, but should it land on the soft side it lets out a cursed aura. |
Bad Cheese | | Boss | | Upon pickup gain 3 Max HP. When you draw a card, deal 1 damage to ALL enemies. This value increases by 1 this combat when you shuffle your deck. | The best kind of Cheese. |
Complex Claw | | Boss | | At the start of your turn gain [E], but you can no longer gain bundle_of_peglin:Critical_Power. If you have no bundle_of_peglin:Orb#ys in your deck that can bundle_of_peglin:Crit, instead lose 1Strength each turn. | This artisanal bladed weapon can help you to extract more from your existing techniques. |
Consuming Chalice | | Boss | | Your attacks deal 5 more damage, but you draw 1 less card next turn each time you shuffle your draw pile. | Drink from the chalice!? |
Cursed Mask | | Boss | | Start each combat Confused, your Attacks deal 6 more damage while you are Confused. | Its hard to see out of, but you think it makes you stronger? |
Dumb Bell | | Boss | | Whenever you shuffle your deck, gain 2Strength and Thorns. | Dumbell would like you to think its the better bell because its shiny. |
Echo Chamber | | Boss | | All of your Attacks deal 2 more damage. When you deal Attack damage, store 12.5% of that amount, which can round up (currently 0) and increase the damage of your next Attack by this amount. | Its kinda echoey in here. |
Electropegnet | | Boss | | At the end of your turn, for each card left: Attack - Gain 3Vigor.Skill - Gain 2Block next turn. Power - Gain [E] and draw 1 card next turn. If there were 5 or more cards, gain 1 draw for the rest of combat. | The magnet is very strong, it often gets stuck to other relics. |
Fresh Bandana | | Boss | | At the start of your turn, shuffle your discard pile into your draw pile then draw 3 cards. bundle_of_peglin:Synergy:Refreshield - Draw 1 more card. | Dont ask how the Bandana ended up in the punch bowl... |
Gift That Keeps On Giving | | Boss | | At the start of your turn, lose [E] and all cards become bundle_of_peglin:Durable. | It never stops, which is both a good thing and a bad thing. |
Glorious SuffeRING | | Boss | | At the start of combat, ALWAYS lose 4Strength and Dexterity. Gain 1Strength when you play an Attack or 1Dexterity when playing a Skill.Power cards give 1 of each. | A little bad can do alot of good. |
Haglin's Satchel | | Boss | | Upon pickup, upgrade 6 random cards. Obtain 1 card and 1 colourless card. | Probably stolen, but it contains a wealth of shiny items, so you are totally keeping it. |
Kinetic Meteorite | | Boss | | Whenever you play 3 cards, draw a card. | It still carries the energy it had when it crashed into the spire. |
Matryoshka Shell | | Boss | | Your Attacks deal half as much damage, rounded up. All Attacks are played one additional time. | Inside the doll, you find another, but each layer is smaller than the last. |
Molten Mantle | | Boss | | bundle_of_peglin:Rare. At the end of combat, lose all gold. Gain a smallbundle_of_peglin:buff at the start of combat for every 52 gold lost to this relic. | Its like the opposite of midas touch, gold turns to ashes that can burn your foes. |
Round Guard | | Boss | | When you shuffle your deck, ALWAYS bundle_of_peglin:Stun ALL enemies. This effect then gains a cooldown of 5 turns. | An old buckler that smells of mouldy cheese. |
Salt Shaker | | Boss | | When you draw a Slimed,Exhaust it and draw 2 cards. At the start of combat and upon playing a Power card, add a Slimed to your discard pile and draw pile. | Meal not included. |
Sapper Sack | | Boss | | Multiply all bundle_of_peglin:Bomb#ys by 2.25x. Upon pickup obtain TheBomb+ and Pain. | Rigged! Its all rigged! |
Sealed Conviction | | Boss | | Your Attacks deal 4 more damage, but you discard a random card after you shuffle your deck for the first time each combat. | It seals away evil, but now its stuck to you! |
Short Fuse | | Boss | | When you gain a bundle_of_peglin:bomb, instantly detonate it. At the start of your turn, gain a 11 damage bundle_of_peglin:bomb. | Im gonna blow! |
Wand of Skultimate Power | | Boss | | Lose 4 hp for every 20 cards played. Your Attack damage and bundle_of_peglin:Bomb damage dealt is Doubled. | UNLIMITED POWER!!! (To make tpyos). |
Refreshield | | Shop | | Raise your maximum hand size by 1. At the start of your turn, shuffle your discard pile into your draw pile and draw 1 card. bundle_of_peglin:Synergy:FreshBandana - Draw 1 more card. | Keeps things fresh during the heat of battle so you wont forget what you are doing. |
Unpretentious Pendant | | Shop | | Your Attacks deal 3 more damage, but you can no longer bundle_of_peglin:Crit, if you have no bundle_of_peglin:Orb cards that can Crit, this bonus is reduced to 1. | Theres no need to show off, after all. |